One of the delights of working in the IT field is that it interacts with so many other fields. On one side is the "user" areas: user interface design, user experience, and don't forget accessibility and section 508 compliance. On the other side is hardware, networking, latency, CPU design, caching and cache invalidation, power consumption, power dissipation, and photolithography.
And then there is economics. Not the economics of buying a new server, or the economics of cloud computing, but "real" economics, the kind used to analyze nations.
Keynesian economics, in short, says that during an economic downturn the government should spend money even if it means accumulating debt. By spending, the government keeps the economy going and speeds the recovery. Once the economy has recovered, the government reduces spending and pays down the debt.
Thus, Keynesian economics posits two stages: one in which the government accumulates debt and one in which the government reduces debt. A "normal" economy will shift from recession to boom (and back), and the government should shift from debt accumulation to debt payment (and back).
It strikes me that this two-cycle approach to fiscal policy is much like Agile development.
The normal view of Agile development is the introduction of small changes, prioritized and reviewed by stakeholders, and tested with automated means. Yet a different view of Agile shows that it is much like Keynesian economics.
If the code corresponds to the economy, and the development team corresponds to the government, then we can build an analogy. The code shifts from an acceptable state to an unacceptable state, due to a new requirement that is not met. In response, the development team implements the new requirement but does so in a way that incurs debt. (The code is messy and needs to be refactored.) At this point, the development team has incurred technical debt.
But since the requirement has been implemented, the code is now in an acceptable state. (That is, the recession is over and the economy has recovered.) At this point, the development team must pay down the debt, by improving the code.
The two-cycle operation of "code and refactor" matches the economic version of "spend and repay".
The economists have it easy, however. Economic downturns occur, but economic recoveries provide a buffer time between them. Development teams must face stakeholders, who once they have a working system, too often demand additional changes immediately. There is no natural "boom time" to allow the developers to refactor the code. Only strong management can enforce a delay to allow for refactoring.
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