It took some time to truly learn object-oriented programming. The jump from structured programming (or procedural code) to object-oriented programming was not small. (And is still not small.)
Many early attempts at object-oriented programming were inelegant if not amateurish. They contained mistakes, but the errors are only visible in hindsight. Programmers who are inexperienced in a new technique make mistakes. (I'm one of them.)
Common problems were:
- large classes with many purposes
- long functions (procedural code wrapped in object clothing)
- excessive inheritance
- too little inheritance
- weak encapsulation (little or no use of access control)
- little or no composition
Legacy systems often contain these problems. More than three decades after their inception, systems contain original design flaws. The problems remain because they are difficult to correct and the return on the investment is unclear. I often argue that a better design reduces maintenance costs in the future, and the counter-argument is that the current development team knows the code and would gain little from an improved design.
When I can convince the system owners of the benefits of improved code (and I am becoming more convincing over time), we see a remarkable transformation in the code.
The most obvious change is in the number of classes. The revised system contains many more classes, often several times the original number. Yet while the number of classes increases, the total number of lines of code decreases. The construction of new classes allows for the consolidation of duplicate code, something that occurs often in legacy systems.
The new classes are usually small. Instead of the large, multipurpose classes of the earlier design, I move functions to small, single-purpose classes. Some classes are mere data containers, others hold one or two elements and provide a small number of functions on those elements. While small, these classes have a big effect on the readability of the code: they eliminate low-level operations from high-level and mid-level code, allowing the reader to focus on the higher level operations.
Small classes are much easier to test, and much easier to test with automated tools. Even C++ can use automated tests to verify the operation of classes. Automated tests relieve a burden from developers (and testers or "QA" folk) and allow them to direct their efforts to building and maintaining meaningful tests.
A large number of small classes provides an additional benefit: the ability to group classes into libraries. Large (or large-ish) early object-oriented systems tend to group all of the classes into a single package, usually called "the application". With a large number of classes, the system maintainers see groups of classes emerge (perhaps all of the database classes, or all of the elementary data classes). These groupings can be formalized with libraries. For very large projects, these libraries can be maintained by different teams. Libraries can also be shared across multiple projects, reducing the duplication of effort at a larger scale.
Modernizing legacy systems can lead to an "explosion of classes", and this can be a good thing. Smaller classes are easier to understand and maintain. They can be tested independently. They can be grouped into libraries. Do not fear such an increase in the number of classes in your code.
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