I've been working with "Immutable Object Programming" and becoming more impressed with it.
Immutable Object Programming is object-oriented programming with objects that, once created, do not change. It is a technique used in functional programming, and I borrowed it as a transition from traditional object-oriented programming to functional programming.
Immutable Object Programming (IOP) enforces a discipline on the programmer, much like structured programming enforced a discipline on programmers. With IOP, one must assemble all components of an object prior to its creation. The approach of traditional object-oriented programming allows for objects to change state, and this is not possible with IOP. With IOP, you do not want an object to change state. Instead, you want a new object, often an object of a different type. Thus, when you have new information, you construct a new object from the old, adding the information and creating a new object of a similar but different type. (For example, a Sale object and a payment are used to construct a CompletedSale object.)
IOP yields programs that have lots of classes and the logic is mostly linear. The majority of statements are assignment statements -- often creating an object, and the logic for iteration and decisions are contained within the constructor code.
As a programmer, I have a good feeling about the programs I write using IOP techniques. It is a feeling of certainty, a feeling that the code is correct. It is a good feeling.
I experienced this feeling once before, when I learned structured programming techniques. At the time, my programs were muddled and difficult to follow. With structured programming techniques, my programs became understandable.
I have not had that feeling since. I did not experience it with object-oriented programming; OOP was difficult to learn and not clarifying.
You can use immutable object programming immediately; it requires no new compiler or language. It requires a certain level of discipline, and a willingness to change. I use it with the C# language; it works with any modern language. (For this conversation, C++ is omitted from the set of modern languages.) I started with the bottom layer of our objects, the ones that are self-contained. Once the "elementary" objects were made immutable, I moved up a layer to the next set of objects. Within a few weeks I was at the highest level of objects in our code.
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