The history of programming languages has introduced concepts over time. Most of these concepts add rigor to our programming most of these changes were accompanied by complaints and much gnashing of teeth from the "old school" programmers. The big changes were high-level languages, structured programming, and object-oriented programming.
The step to high level languages was perhaps the most traumatic, since it was the first. It saw the deprecation of assembly language and fine control of the program in exchange for the ability to write programs with little concern for memory layout and register assignment.
The step to structured programming was also controversial. The programming police took away our GOTO statement, that workhorse of flow control and limited us to sequential statements, if/then/else blocks, and while loops.
When we moved from structured programming to object-oriented programming, we had to learn a whole new "paradigm" (and how to spell and pronounce the word "paradigm"). We learned to organize our code into classes, to encapsulate our data, to build a class hierarchy, and to polymorphize our programs.
Funny thing about each of these steps: they built on the previous steps. Structured programming assumed the existence of high level languages. There was no (noticeable) movement for structured assembly language. Object-oriented programming assumed the tenets of structured programming. There was no GOTO in object-oriented programming languages, except for the C++ "goto" keyword which was offered up on the altar of backwards compatibility and only then with restrictions.
And now we are about to move from object-oriented programming to functional programming. Once again, the "old school" programmers will gnash their teeth and complain. (Of course, it will be a different bunch than the teeth-gnashers of the golden age of assembly language. The modern teeth-gnashers will be those who advocated for object-oriented programming two decades ago.) And once again we will move to the new thing and accept the new paradigm of programming.
Yet those shops which attempt to move up to the step of functional programming will find a challenge.
Here's the problem:
Many shops, and I suspect most shops, use only a small fraction of object-oriented programming concepts in their code. They have not learned object-oriented programming.
Big shops (and medium-size shops, and small shops) have adopted object-oriented languages (C++, Java, C#) but not adopted the mindset of object-oriented programming. Much of the code is procedural code, sliced into classes and methods. It is structured code, but not really object-oriented code.
Most programmers are writing not clean, object-oriented code, but FORTRAN. The old saying "I can write FORTRAN in any language" is true because the object-oriented languages allowed for the procedural constructs. (Mind you, the code is FORTRAN-77 and not FORTRAN IV or FORTRAN II, but FORTRAN and procedural it is.)
This model breaks when we move to functional languages. I suspect that one can write object-oriented code (and not pure functional code) in functional languages, but you cannot write procedural code in functional languages, just as you cannot write non-structured code in object-oriented languages. The syntax does not allow for it.
The shops that move to functional languages will find that their programmers have a very hard transition. They have been writing procedural code, and that technique will no longer work.
What is an IT shop to do? My recommendations:
First, develop better skills at object-oriented programming. This requires two levels of learning: one for individuals, and the second for the organization. Individuals must learn to use the full range of object-oriented programs. Organizations must learn to encourage object-oriented programming and must actively discourage the older, structured programming techniques.
Second, start developing skills in functional programming. If using a "plain" object-oriented programming language such as C++, build discipline in techniques of functional programming. My favorite is what I call "constructor-oriented" programming, in which you use immutable objects. All member variables are set in the constructor and do not allow methods to change any values. This exercise gives you experience with some of the notions in functional programming.
The transition to functional languages will occur, just as the transition to object-oriented languages occurred. The question is, do you want your shop to move to functional programming on your schedule, or on someone else's schedule? For if you make no plans and take no action, it will occur as the external world dictates.
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